// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 

:Noname_2
0001: wait 0 ms 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2 

:Noname_21
0001: wait 500 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_21 
0001: wait 50 ms 
00D6: if or
00F6:   player $player_char 0 475.9096 24.7148 30.9711 radius 40.0 40.0 40.0 
00F7:   player $player_char sphere 0 near_point_in_car 475.9096 24.7148 30.9711 radius 40.0 40.0 40.0 
004D: jump_if_false @Noname_21 
0247: request_model #FAN_MAN2 
038B: load_requested_models 
009A: 0@ = create_actor_pedtype 7 model #FAN_MAN2 at 475.9096 24.3148 30.9711 
0001: wait 600 ms 
0173: set_actor 0@ z_angle_to 103.0 

:Noname_178
0001: wait 500 ms 
00D6: if or
00F6:   player $player_char 0 475.9096 24.7148 30.9711 radius 40.0 40.0 40.0 
00F7:   player $player_char sphere 0 near_point_in_car 475.9096 24.7148 30.9711 radius 40.0 40.0 40.0 
004D: jump_if_false @Noname_275 
0002: jump @Noname_178 

:Noname_275
01C2: mark_actor_as_no_longer_needed 0@ 
0001: wait 5 ms 
0249: release_model #FAN_MAN2 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@ 
0002: jump @Noname_21 
